Nearly every first digital product is one of four things.
The catalogue looks endless and is not. Memberships, cohorts, bundles, challenges and productised services are all variations on four underlying shapes, and the four differ from each other in ways that matter before you have any customers.
The paid workshop — you are selling a date
One live session, one outcome, one date, a price on the door. It is the only shape you can sell before it exists, which is the entire point: the deadline that forces you to build it is the same deadline that tells the buyer why to act now. You find out whether people will pay for the outcome roughly two weeks after deciding to ask.
The trap. Treating it as a lesser version of a course, and so under-pricing it and over-stuffing it. A workshop that tries to cover a curriculum in two hours delivers nothing; a workshop that gets one thing built and working during the session is worth considerably more than its usual price.
The template or toolkit — you are selling the hours you already spent
A spreadsheet, a set of documents, a swipe file, a Notion system, a design kit. The honest version of this shape is a thing you already made for your own work, cleaned up and explained. It is the lightest to deliver and the fastest to buy, because the buyer can see exactly what they are getting.
The trap. Inventing an artifact specifically to have something to sell. If the template did not survive contact with real work, it will not survive contact with a buyer either, and the shape gives you nowhere to hide — a file is judged in about eight seconds.
The coaching offer — you are selling access
One-to-one or a small group, on a stated cadence, for a stated period. Nothing to build, the highest price of the four, and the fastest feedback loop that exists: you watch the buyer try to use what you know, in real time, and every place they get stuck is a line item for whatever you productise later.
The trap. Selling more of it than your calendar can hold, because it is the shape where success and workload are the same variable. Decide the maximum number of clients before you decide the price, not after.
The self-paced course — you are selling a finished system
Recorded modules, a portal, a path from where the buyer is to where they want to be. It is the shape most people picture when they think “digital product”, and it is the worst first move for exactly that reason: the picture is of a finished thing, so people try to build the finished thing first.
The trap. Spending eight weeks recording a curriculum you invented rather than one you have taught. The material is not the hard part of a course; knowing which order it goes in and which parts people get stuck on is, and neither is knowable before you have taught it live at least once.